Walled Mounds of the Hive Caller (Part 5)
Part 4 Having put it off for a couple of posts now, these are my NPC stat lines, formatted as (hit dice), (armor class), (normal...

Walled Mounds of the Hive Caller (Part 4)
Part 3 Picking things back up on this project, let me set out some system assumptions as a baseline for adding mechanics: Assumed PC...
Workout Recap - Week of February 16, 2020
Opening with four straight days of workouts this week was a test for my recovery capabilities, even with the last one being on the...

Walled Mounds of the Hive Caller (Part 3)
Part 2 Following along with Paul's method, I took a day or two away from this project to give my subconscious time to be creative. In my...

Walled Mounds of the Hive Caller (Part 2)
Part 1 When it comes to making maps for organic spaces, my main trick is to use the solid noise rendering function in GIMP, apply a...
Walled Mounds of the Hive Caller (Part 1)
About a year and a half ago, Paul made a series of posts on his blog going through his process of designing a dungeon inspired by random...
Alignment Embodiments
Over on Monsters and Manuals, noisms has prompted people to take part in another iteration of the old navel-gazing exercise from the end...
Workout Recap - Week of February 9, 2020
This is a holiday weekend in my corner of Canada, so it felt like a good opportunity to do some experimenting with my workouts during the...
Improving a Classic Adventure - I3: Pharaoh (Part 2)
Last time, I was rather testy at the first half of this adventure. I did finally power through reading the rest of it, and it was better....

Legbreaker
Rating: C+ Playing Time: About 60 minutes Whilst browsing YouTube, I got a suggestion for a video about this game (watch with discretion...