The Brass Fraternity (Part 1)
A while ago, I made a couple of post mini-series, Walled Mounds of the Hive-Caller and Cursed Monastery of the Crocodile-Behemoth, where...
My TTRPG Generic Minigame Mechanics
One of the great things about TTRPGs is that pretty much all of them allow players to try doing things that aren’t codified in the rules....
Evasion, Flight, and Pursuit – Chases in TTRPGs
I’ve been in a conversation about the encounter evasion mechanics in OD&D (Vol. 3, pp. 19-20) on the Wandering DMs Discord server, and I...
Turning Stories into Adventures
As a fan of several 70s and 80s movies, it’s long been a goal of mine to make homages to such films as Halloween, Alien, The Thing, and...
D&D Monster Symbiotes
During the post-show Discord chat for today’s Wandering DMs episode, the topic of multiple monsters operating in a symbiotic state came...
TTRPG Mechanical Trap Design - Simple Machines (Levers, Pulleys, and Inclined Planes) 101
Anyone who’s paid attention to my rantings about traps in TTRPGs should know that I think having some understanding of how a trap’s...
An Example of Player Empowerment
In my series of posts on DM+1 play, I spent a fair number of electrons on talking about empowering the player by supporting their choices...
Happiness and Growth in GMing
(Picture source: https://twitter.com/DungeonInABox/status/1256972629505912833/) Before I say anything, let me make it clear that I’m no...
Going Alone - Vancian Magic
Introduction I touched briefly on access to magic in the Power Variety post, but I had set aside writing about it at length for this post....
Going Alone – Encounter Design
Introduction The essence of a D&D game is its adventures, and the core of an adventure is its encounters. Encounters are what stand...