Reflective Revision: Treasure, Encounters, and Combat
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...
Reflective Revision: General Rules, Adventuring, Vision and Light, Time and Movement, NPCs, and Expe
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...
Reflective Revision: Weapon and Skill Training, Money and Equipment
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...
Reflective Revision: Ability Scores, PC Races, PC Classes, and Alignment
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...
Twisted Lovers (OSR adventure for levels 1-4)
I wanted to have some sample adventures to go with my retroclone. As I've done some playtesting of them, I decided to at least release...
Reflective Revision: Introduction
As I've mentioned before, I made a retroclone that can be found at this link. This is the first in a series of posts I'll make with my...
Adventures & Antagonists: Swords and Sorcery in a Dark Age of Fantasy
Well, I went and made a retroclone. Here's a link for the PDF: link Basically, I found myself annoyed with certain aspects of 5th...
Thoughts on Rolling Dice (Uniform vs. Normal Distribution)
My main mode of playing a TTRPG at the moment is running a 5th edition Dungeons and Dragons campaign online for a group of friends. ...
Let's Look At Skills
I didn't intend to have my views on what constitutes good design in tabletop roleplaying games (TTRPG) be a significant part of this blog....
Empower Yourself to Design Encounters
If one was to look in the Dungeon Master's Guide (DMG) for 5th edition Dungeons & Dragons, there's a section on designing encounters...