Tropin' d20 - Unwinnable by Insanity
I wanted a break after focusing on my randomly-generated dungeon series, so I thought a return to this miniseries would be a nice...
Walled Mounds of the Hive Caller (Part 6)
Part 5 And here's the final document: Walled Mound of the Hive Caller I had mentioned in the last part that I was going to add a roster...
Workout Recap - Week of February 23, 2020
I'm definitely making strides towards one-arm pull ups. Though I'm not yet strong enough to do more than just negatives from an uneven...
Walled Mounds of the Hive Caller (Part 5)
Part 4 Having put it off for a couple of posts now, these are my NPC stat lines, formatted as (hit dice), (armor class), (normal...
Walled Mounds of the Hive Caller (Part 4)
Part 3 Picking things back up on this project, let me set out some system assumptions as a baseline for adding mechanics: Assumed PC...
Workout Recap - Week of February 16, 2020
Opening with four straight days of workouts this week was a test for my recovery capabilities, even with the last one being on the...
Walled Mounds of the Hive Caller (Part 3)
Part 2 Following along with Paul's method, I took a day or two away from this project to give my subconscious time to be creative. In my...
Walled Mounds of the Hive Caller (Part 2)
Part 1 When it comes to making maps for organic spaces, my main trick is to use the solid noise rendering function in GIMP, apply a...
Walled Mounds of the Hive Caller (Part 1)
About a year and a half ago, Paul made a series of posts on his blog going through his process of designing a dungeon inspired by random...
Alignment Embodiments
Over on Monsters and Manuals, noisms has prompted people to take part in another iteration of the old navel-gazing exercise from the end...