Factory-Hall of the Iron Shaman (Part 2)
Part 1 Last time, some random table rolls gave me the idea for a dungeon about an infectious entity who makes Faustian deals in order to...
Solitary TTRPG Play with Scarlet Heroes
Of late, I’ve been toying around with various approaches to solitary (i.e. GM-less/self-GM) TTRPG play. Initially, I had wanted my first...
Factory-Hall of the Iron Shaman (Part 1)
I want to shake things up a bit for myself, so how about diving into some more random adventure generation? Although I enjoyed my jaunt...
Mutable Maps Part 2: City-Scale
Part 1 Last time, I tried to extract some guiding principles for implementing mutable maps based on my experiences with mutable...
Mutable Maps Part 1: Dungeon-Scale
During this last weekend’s Wandering DMs episode, Dan mentioned wanting a way of having overland maps that can change randomly. I don’t...
The Brass Fraternity (Part 5)
Part 4 Here’s the end result: link Since I’m not familiar with running Silent Legions games, there are probably some omissions and...
The Brass Fraternity (Part 4)
Part 3 To recap, this is where the adventure had been left after last post’s efforts to flesh out details about the Brass Fraternity and...
The Brass Fraternity (Part 3)
Part 2 Last time, I put together the basic skeleton of the adventure structure, shown below: A: The PCs are invited to a convention with...
The Brass Fraternity (Part 2)
Part 1 Last time, I started working out an idea seed from which to build a Silent Legions adventure. Let’s continue with that, following...
The Brass Fraternity (Part 1)
A while ago, I made a couple of post mini-series, Walled Mounds of the Hive-Caller and Cursed Monastery of the Crocodile-Behemoth, where...