Factory-Hall of the Iron Shaman (Part 2)
Part 1 Last time, some random table rolls gave me the idea for a dungeon about an infectious entity who makes Faustian deals in order to...
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Solitary TTRPG Play with Scarlet Heroes
Of late, I’ve been toying around with various approaches to solitary (i.e. GM-less/self-GM) TTRPG play. Initially, I had wanted my first...
Factory-Hall of the Iron Shaman (Part 1)
I want to shake things up a bit for myself, so how about diving into some more random adventure generation? Although I enjoyed my jaunt...
Mutable Maps Part 2: City-Scale
Part 1 Last time, I tried to extract some guiding principles for implementing mutable maps based on my experiences with mutable...
Mutable Maps Part 1: Dungeon-Scale
During this last weekend’s Wandering DMs episode, Dan mentioned wanting a way of having overland maps that can change randomly. I don’t...
The Brass Fraternity (Part 5)
Part 4 Here’s the end result: link Since I’m not familiar with running Silent Legions games, there are probably some omissions and...
The Brass Fraternity (Part 4)
Part 3 To recap, this is where the adventure had been left after last post’s efforts to flesh out details about the Brass Fraternity and...
The Brass Fraternity (Part 3)
Part 2 Last time, I put together the basic skeleton of the adventure structure, shown below: A: The PCs are invited to a convention with...
The Brass Fraternity (Part 2)
Part 1 Last time, I started working out an idea seed from which to build a Silent Legions adventure. Let’s continue with that, following...
The Brass Fraternity (Part 1)
A while ago, I made a couple of post mini-series, Walled Mounds of the Hive-Caller and Cursed Monastery of the Crocodile-Behemoth, where...