Going Alone – Power Variety
Introduction Plenty of adventures modules suggest having a well-rounded party. It’s not uncommon for players to ask each other what...
Going Alone - Scope
Introduction Previously, I'd talked about how the DM+1 style brings changes in the distribution of attention, necessitates a roundabout...
Going Alone - Spotlight
Introduction To state the obvious, the changes in how to run a DM+1 game as opposed to the traditional approach come from having only one...
Going Alone - Introduction
I'm a fan of playing D&D in a one-GM, one-player format (henceforth DM+1). It's something that I've done about as often as playing in...
Languages in D&D
I'd had the idea of a blog post about the use of languages in D&D in the back of my mind lately, and seeing a post on that topic on...
Tropin' d20 - BFS
It's been a little while since I've done one of these posts. Let me change that. Random Trope: BFS Well, the obvious way to handle...
Godspeak and the Fomorian Curse
In the comments to this post by noisms touching on the semantics of titles, user Lich Van Winkle brought up the matter of having varied...
Cursed Monastery of the Crocodile-Behemoth (Part 5)
Part 4 Here's the end result: link That shouldn't have taken so long, but it took me a while to sort out something for the warded rooms...
Cursed Monastery of the Crocodile-Behemoth (Part 4)
Part 3 Apologies for the delays in progress with this adventure, as current events have been a spanner in the works for a few things. ...
Tips about Narrative Presentation for Exploration in TTRPGs
In response to my comment on his post about TTRPGs lacking a real sense of exploration, noisms mentioned that doing narrative well is an...