Random "Village with a Cult" Generator Inspired by Scenic Dunnsmouth (Part 2)
Part 1 Carrying on from the previous post, the goal here is to come up with a pool of NPCs who have enough color built in to make this...
Random "Village with a Cult" Generator Inspired by Scenic Dunnsmouth (Part 1)
The Fear of a Black Dragon podcast made an episode talking about the module Scenic Dunnsmouth, and unsurprisingly, their discussion...
Four Magic Armor Ideas Better Than Boring Pluses
While commenting on this post from Dan about a look at Gygax's notes for Castle Greyhawk, I mentioned that magical armors and shields get...
Four Magic Weapon Ideas Better Than Boring Pluses
Finding magical gear should always be a cool moment in a TTRPG, and yet, it seems to often be relegated to something that just adds a...
Basic Guidelines for Running City-Based Adventures/Campaigns
One of the side points in this blog post by Paul Siegel was that adventuring in a city environment tends to make it difficult to let the...
First Experiences with Running "Beyond the Wall and Other Adventures"
I just watched this video from the Wandering DMs (Dan Collins and Paul Siegel) about their experiences with playing/running games at...
Thoughts on Doing Non-Attack/Save Resolutions (Ability Checks vs. Abstract Skill Checks)
Rolling around the Internet recently led me to this post by James Young (owner of Ten Foot Polemic) on how he uses skill checks in his...
The Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and Their Modern Simul
Rating: A+ Length: 66 page PDF This is clearly a different sort of book than what I usually review. However, it's also a fantastic...
Hexcrawl Random Landmark Generator
I've found myself with a bit of free time as I'm getting ready to transition from some introductory adventures to an actual campaign with...
Reflective Revision: Treasure, Encounters, and Combat
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...